Escape The Lost Pyramid

Escape the Lost Pyramid is an immersive VR adventure game, where I worked as an audio designer, crafting sound effects and audio elements that support the game’s atmospheric storytelling and gameplay.

South Park The Fractured But Whole

South Park: The Fractured But Whole is a humorous, story-driven RPG, where I collaborated with the team at Ubisoft San Francisco as an audio designer, creating sound effects and implementing logic solutions for multiple game features and DLCs to enhance the overall player experience.

Anno 1800

Anno 1800, a critically acclaimed city-building and strategy game by Ubisoft Blue Byte, was my main project during my time at the studio. I had the opportunity to contribute extensively to the audio systems design, helping shape the immersive soundscape that complements its rich historical setting. For those interested in the technical details and innovations behind the audio, click the video below and listen to the cutting-edge technology we developed.

Won multiple German development awards in 2019 including Best Game, Best Game Design, Best Graphics, and notably Best Sound. Also won the Deutscher Computerspielpreis 2020 for Best German Game and Best Game Design.

The Settlers: New Allies

The Settlers: New Allies is a real-time strategy and city-building game, where I had the opportunity to work as an audio designer, focusing on sound design and implementation to enhance the immersive audio environment.

Champions Of Anteria

Champions of Anteria is a tactical action game blending strategy and real-time combat, where I had the opportunity to contribute as an audio designer, focusing on sound design, implementation, and voice design to help create an immersive audio experience.“

Nominated for Jerry Goldsmith Awards 2017 for Video Game music, and the soundtrack won the Global Music Award 2016 for Best Game Music.

Anno 2205

Anno 2205 is a futuristic city-building strategy game, where I contributed by working on the audio production for trailers, crafting dynamic soundscapes that captured the game’s epic scale and atmosphere.

Assasins Creed Identity

Assassin’s Creed Identity is a mobile action RPG set in the iconic Assassin’s Creed universe, where I contributed by working on audio production for multiple trailers.

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The Elder Scrolls Online

The Elder Scrolls Online is a vast multiplayer role-playing game set in the rich world of Tamriel, where I worked as the recording engineer for voice sessions, capturing clear and dynamic performances to enhance the game’s immersive storytelling.

The Evil Within

The Evil Within is a psychological horror game with intense atmosphere and storytelling, where I contributed as the recording engineer for the voice sessions, ensuring high-quality audio capture to support the game’s immersive experience.

Good Bye Deponia

Good Bye Deponia is a narrative-driven adventure game known for its quirky humor and engaging story, where I worked as the recording engineer for the voice sessions and also created an original piece of music that enhanced the game’s immersive atmosphere.

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