SpongeBob SquarePants: Titans of the Tide

I had the opportunity to work as an audio designer on SpongeBob: Titans of the Tide, shaping the game’s underwater world through vibrant soundscapes, playful effects, and character-driven audio. Focused on bringing the humor and energy of the SpongeBob universe to life with dynamic, cartoon-inspired sound design and seamless gameplay integration.

Disney Epic Mickey: Rebrushed

I worked as an audio designer on Epic Mickey: Rebrushed, contributing to the recreation of an iconic Disney adventure through immersive sound design, expressive effects, and cohesive audio integration. Building on experience from prior game projects, crafted dynamic environments that enhanced player experience and narrative depth.

Baldurs Gate 3

Baldur’s Gate 3 is a highly acclaimed RPG where I had the opportunity to contribute in a leading audio role throughout the development process up until the game’s release, shaping cinematics and the overall sound experience.

XDefiant

XDefiant is a fast-paced shooter where I worked as an audio designer, responsible for developing various audio features and sound effects to enhance gameplay intensity.

Assassin’s Creed Nexus

Assassin’s Creed Nexus is an action-packed title where I contributed by designing ambient audio, creating atmospheres that deepen the player’s immersion in the game world.

SpongeBob: The Cosmic Shake

SpongeBob: The Cosmic Shake is a vibrant platformer where I worked on the audio for cinematics, helping to bring the story and characters to life with immersive sound design.

Drakensang

Drakensang is a fantasy RPG where I worked as an audio designer in collaboration with the team at Bigpoint, contributing to sound design and implementation to enhance the game’s immersive world.“

Terrain

Terrain is a journey into the Bardo: an otherworldly space between lives where we find an array of souls from across the world. We slip and at once fall in, leaving the everyday behind.

This docudream is a story without words using the language of movement. Through a vivid and surreal landscape, each person encounters a series of distinct individuals and slowly rediscovers a larger collective body. Terrain is a dancing unison of difference. Our bodies bridge gaps between worlds, and with this we invent a new kind of non-verbal truth.

This new interconnectedness propels us back to life again, essentialized by our shared sense of interbeing.

I worked as an implementer, helping to realize the audio and interactive elements that supported the immersive experience.

 

Ride in 2049

Ride in 2049 is a virtual reality experience that immerses users in a futuristic world, where I worked on sound design and implementation, creating custom audio solutions to deliver a uniquely engaging and dynamic sonic environment.

Link: https://www.expanding-focus.de/project/transmedia_virtual_reality_experience/

Beyond Medusa’s Gate

Beyond Medusa’s Gate is a VR action-adventure game, a virtual escape room, where I contributed as an audio designer, developing sound design elements that enhance the immersive experience and bring the game’s world to life.